![]() So first we had to figure out what we wanted to improve, now as a developer you want it all and if possible you wanted it yesterday, in the real world however there are many things to consider before work on such a big game component can begin. With RaceRoom Racing Experience we wanted to have the best sounding racing game while in control of the car, but we also wanted the game to shine and deliver stunning audio during replays. ![]() How we create the sounds for the game and how we use them is based on experience from all the other games we have done prior to RaceRoom Racing Experience, for each release we have made small changes, both in how we create the sounds but also in how we use them. The sounds and visuals you have seen in the trailer is nothing more than replay files captured with Fraps and then put in sequence using standard video editing software. Yes they are, that is the simple answer to the above question. ![]() It is important to note though that we start off like this – what is in store for later we will communicate at a later date.Īre the sounds we heard in the trailer really in-game? So the player has great control over the look of the game, but not the weather – for now we stick to a dry setting and no night racing. The game has a feature we call Driving Moods and what this does is provide the player the option of changing the light settings of the game on the fly, in any game mode.Ī Driving Mood can be a change in time of day, between morning and late afternoon, but it can also be a change between an overly saturated look and a more natural look, it can be a super bloom look or even a black and white theme. The game engine does support different times of day and it has native support for rain.įor RaceRoom Racing Experience we start off with races during daylight hours and no rain. The way we have decided to deal with this is through a feature we call Driving Moods, this feature makes it possible for the user to toggle between a wide range of different light settings, different times of day, different styles of light setting, super bloom, overly saturated and anything in between.ĭriving Moods can be toggled at any time during any game-mode, it is a local setting so one player can play the game with one Mood and another play the game with a completely different Mood, even in multiplayer.ĭo you support different times of day? Weather? In SimBin we have always gone for a natural look and feel, this we know, is not always the preferred light setting by the fans, and even internally. The one crucial aspect of a games appearance is the light settings the game ship with. How we use them or to what extend we use them is where RaceRoom Racing Experience might differ from other racing games currently on the market. RendR™ supports and features all the commonly used post effects and tech advances you would expect to see in a game release anno 2012. We wanted RaceRoom Racing Experience to play on as broad a range of differently spec computers as possible, this we have achieved. In addition to providing the game with its good looks, RendR™ also had to improve on the games scalability. The premise given to the team was that we wanted a graphics engine that was able to deliver a game with looks worthy of a 2012 release. RendR™ has been developed for this project, and future projects of course. RaceRoom Racing Experience is using our new RendR™ graphics engine. What graphics engine is RaceRoom Racing Experience using and which visual improvements does it come with? The Q&A also touches on the subject of sounds again, a matter often discussed since the first trailer of RaceRoom Racing Experience was released.įurthermore, Simbin has released new previews, showing off what they call Driving Moods, different lighting and time of day settings. In the new article, Diego talks about Simbin’s RendR graphics engine, reveals that the title’s base version will come without rain which will be added later among other features. Following the first Q&A with Diego Sartori, Simbin has released another article, revealing some new details on their upcoming RaceRoom Racing Experience title. ![]()
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